by steve on April 26, 2012
Good opinion piece from Philip Michaels at Macworld on Apple’s handling of the WWDC 2012 ticket sales. Like many (most?) West Coast developers, I was asleep when the tickets went on sale. This quote pretty much nails it: On the scale of knuckleheaded moves, that’s Ninth Level Stooge-ism. Creating software isn’t typically an early-to-bed/early-to-rise kind of [...]
by steve on January 1, 2008
Use ye software while ye may, Old Time is still a-flying: And this same license that smiles to-day To-morrow will be dying. Shortly after the ball made its way down the pole to ring in the new year (well, shortly after the time-delayed broadcast of the event aired–the West Coast always gets a bum deal [...]
I’m delighted to announce that Storyist 1.2 is out, and just in time for Script Frenzy. Version 1.2 supports screenwriting and includes a new screenplay template as well as some screenplay-specific power features. It also includes much improved header and footer support and support for mirrored pages. Take it for a spin.
by steve on November 3, 2006
Sometimes you just get lucky. I was at my desk last Sunday working on some items for the upcoming release of Storyist, when my unit tests (I am religious about unit tests) started complaining. Since the problem was in an area of code that I hadn’t touched for quite a while, I was curious to [...]
by steve on August 5, 2006
Do you have a story to tell? I’m looking for beta testers for Storyist, a new story development tool for novelists. If you are interested and have Mac OS 10.4 or later, drop by the beta page for details on how to sign up.
by steve on August 3, 2006
WWDC 2006 is only a few days away and the Macintosh development community awash with its annual pre-conference speculation. Brent Simmons, Gus Mueller and others have been at the head of the surge with predictions and wild ankle guesses about what we might see come Monday. Big fun! One prediction–that Apple will include virtualization technology [...]
[Note: I wrote this in 1996 while working on Project Reality--the Nintendo/SGI joint venture that became the Nintendo 64. It has appeared several places on the web, including the MIPS site, but does not appear to be live anywhere, hence the repost here. - Steve] August 23, 1993. The consumer electronics industry tuned in as [...]